~
-
Do Stuff
Stuff can be great later, if need be. Most of the time, it doesn’t need to be greatly done. It needs just to be done. [ thanks for the nudge Alexis ]
-
toy projects
There’s a thing we do as software developers: we create toy projects. The project doesn’t have to be useful, and usually will not be big; it is a tool for learning.… [ read more ]
-
Bootstrapping a Checklist Culture
A puzzle: how do you checklists making in an organization? A solution: Create an Empty Checklists Deposit (searchable!) Optional: Add a “Using Checklists”… [ read more ]
-
about content feeds
This is literally a ramble. This is the lowest stakes content I have published so far in this website. I am putting this out there so it’s out there instead of “in… [ read more ]
-
from the mist
my heart brokeinto a million unresolved pieceswhen I saw, for the nth first timethat face jump out from the mist A thread, barely theretranslucent and bluepierced me and… [ read more ]
-
Writing Good Software is a Show of Love
Making good software is making it correct, fast, and small; the last two can be swapped depending on the constraints. It shows love — for the craft of making software,… [ read more ]
-
Walking In Bogotá
I recently visited Bogotá. Besides being affected by the height for the duration of my stay, I was struck by a few things, like the high amount of trees, dogs, and bikes (which… [ read more ]
-
2023-06.2
A little while ago I started to bookmark pages that looked interesting for any reason. The idea was to work on make it all searchable (I am pretty sure that’s something… [ read more ]
-
2023-06.1
A failure mode of communication looks like getting frustrated and erasing stuff because you don’t feel like you’re expressing things in a universal enough… [ read more ]